Simulating Guidewires in Blood Vessels using Cosserat Rod Theory
 
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DebugExtension Member List

This is the complete list of members for DebugExtension, including all inherited members.

DebugArrow(Vector3 position, Vector3 direction, Color color, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugArrow(Vector3 position, Vector3 direction, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugBounds(Bounds bounds, Color color, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugBounds(Bounds bounds, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCapsule(Vector3 start, Vector3 end, Color color, float radius=1, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCapsule(Vector3 start, Vector3 end, float radius=1, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCircle(Vector3 position, Vector3 up, Color color, float radius=1.0f, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCircle(Vector3 position, Color color, float radius=1.0f, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCircle(Vector3 position, Vector3 up, float radius=1.0f, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCircle(Vector3 position, float radius=1.0f, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCone(Vector3 position, Vector3 direction, Color color, float angle=45, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCone(Vector3 position, Vector3 direction, float angle=45, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCone(Vector3 position, Color color, float angle=45, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCone(Vector3 position, float angle=45, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCylinder(Vector3 start, Vector3 end, Color color, float radius=1, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugCylinder(Vector3 start, Vector3 end, float radius=1, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugLocalCube(Transform transform, Vector3 size, Color color, Vector3 center=default(Vector3), float duration=0, bool depthTest=true)DebugExtensionstatic
DebugLocalCube(Transform transform, Vector3 size, Vector3 center=default(Vector3), float duration=0, bool depthTest=true)DebugExtensionstatic
DebugLocalCube(Matrix4x4 space, Vector3 size, Color color, Vector3 center=default(Vector3), float duration=0, bool depthTest=true)DebugExtensionstatic
DebugLocalCube(Matrix4x4 space, Vector3 size, Vector3 center=default(Vector3), float duration=0, bool depthTest=true)DebugExtensionstatic
DebugPoint(Vector3 position, Color color, float scale=1.0f, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugPoint(Vector3 position, float scale=1.0f, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugWireSphere(Vector3 position, Color color, float radius=1.0f, float duration=0, bool depthTest=true)DebugExtensionstatic
DebugWireSphere(Vector3 position, float radius=1.0f, float duration=0, bool depthTest=true)DebugExtensionstatic
DrawArrow(Vector3 position, Vector3 direction, Color color)DebugExtensionstatic
DrawArrow(Vector3 position, Vector3 direction)DebugExtensionstatic
DrawBounds(Bounds bounds, Color color)DebugExtensionstatic
DrawBounds(Bounds bounds)DebugExtensionstatic
DrawCapsule(Vector3 start, Vector3 end, Color color, float radius=1)DebugExtensionstatic
DrawCapsule(Vector3 start, Vector3 end, float radius=1)DebugExtensionstatic
DrawCircle(Vector3 position, Vector3 up, Color color, float radius=1.0f)DebugExtensionstatic
DrawCircle(Vector3 position, Color color, float radius=1.0f)DebugExtensionstatic
DrawCircle(Vector3 position, Vector3 up, float radius=1.0f)DebugExtensionstatic
DrawCircle(Vector3 position, float radius=1.0f)DebugExtensionstatic
DrawCone(Vector3 position, Vector3 direction, Color color, float angle=45)DebugExtensionstatic
DrawCone(Vector3 position, Vector3 direction, float angle=45)DebugExtensionstatic
DrawCone(Vector3 position, Color color, float angle=45)DebugExtensionstatic
DrawCone(Vector3 position, float angle=45)DebugExtensionstatic
DrawCylinder(Vector3 start, Vector3 end, Color color, float radius=1.0f)DebugExtensionstatic
DrawCylinder(Vector3 start, Vector3 end, float radius=1.0f)DebugExtensionstatic
DrawLocalCube(Transform transform, Vector3 size, Color color, Vector3 center=default(Vector3))DebugExtensionstatic
DrawLocalCube(Transform transform, Vector3 size, Vector3 center=default(Vector3))DebugExtensionstatic
DrawLocalCube(Matrix4x4 space, Vector3 size, Color color, Vector3 center=default(Vector3))DebugExtensionstatic
DrawLocalCube(Matrix4x4 space, Vector3 size, Vector3 center=default(Vector3))DebugExtensionstatic
DrawPoint(Vector3 position, Color color, float duration=2f, float scale=1.0f)DebugExtensionstatic
DrawPoint(Vector3 position, float scale=1.0f)DebugExtensionstatic
MethodsOfObject(System.Object obj, bool includeInfo=false)DebugExtensionstatic
MethodsOfType(System.Type type, bool includeInfo=false)DebugExtensionstatic