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void | Awake () |
int | YieldSphereID (Transform sphereTransform) |
Private Attributes | |
SimulationLoop | simulationLoop |
The SimulationLoop component in the Simulation GameObject. More... | |
CollisionHandler | collisionHandler |
The CollisionHandler component in the Simulation GameObject. More... | |
Similarly to CollisionDetectionPrimitive, this class is responsible for tracking collisions of the object it is attached to. Attach this component only to blood vessel objects.
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The CollisionHandler component in the Simulation GameObject.
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The SimulationLoop component in the Simulation GameObject.