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static void | DebugPoint (Vector3 position, Color color, float scale=1.0f, float duration=0, bool depthTest=true) |
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static void | DebugPoint (Vector3 position, float scale=1.0f, float duration=0, bool depthTest=true) |
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static void | DebugBounds (Bounds bounds, Color color, float duration=0, bool depthTest=true) |
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static void | DebugBounds (Bounds bounds, float duration=0, bool depthTest=true) |
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static void | DebugLocalCube (Transform transform, Vector3 size, Color color, Vector3 center=default(Vector3), float duration=0, bool depthTest=true) |
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static void | DebugLocalCube (Transform transform, Vector3 size, Vector3 center=default(Vector3), float duration=0, bool depthTest=true) |
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static void | DebugLocalCube (Matrix4x4 space, Vector3 size, Color color, Vector3 center=default(Vector3), float duration=0, bool depthTest=true) |
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static void | DebugLocalCube (Matrix4x4 space, Vector3 size, Vector3 center=default(Vector3), float duration=0, bool depthTest=true) |
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static void | DebugCircle (Vector3 position, Vector3 up, Color color, float radius=1.0f, float duration=0, bool depthTest=true) |
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static void | DebugCircle (Vector3 position, Color color, float radius=1.0f, float duration=0, bool depthTest=true) |
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static void | DebugCircle (Vector3 position, Vector3 up, float radius=1.0f, float duration=0, bool depthTest=true) |
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static void | DebugCircle (Vector3 position, float radius=1.0f, float duration=0, bool depthTest=true) |
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static void | DebugWireSphere (Vector3 position, Color color, float radius=1.0f, float duration=0, bool depthTest=true) |
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static void | DebugWireSphere (Vector3 position, float radius=1.0f, float duration=0, bool depthTest=true) |
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static void | DebugCylinder (Vector3 start, Vector3 end, Color color, float radius=1, float duration=0, bool depthTest=true) |
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static void | DebugCylinder (Vector3 start, Vector3 end, float radius=1, float duration=0, bool depthTest=true) |
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static void | DebugCone (Vector3 position, Vector3 direction, Color color, float angle=45, float duration=0, bool depthTest=true) |
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static void | DebugCone (Vector3 position, Vector3 direction, float angle=45, float duration=0, bool depthTest=true) |
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static void | DebugCone (Vector3 position, Color color, float angle=45, float duration=0, bool depthTest=true) |
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static void | DebugCone (Vector3 position, float angle=45, float duration=0, bool depthTest=true) |
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static void | DebugArrow (Vector3 position, Vector3 direction, Color color, float duration=0, bool depthTest=true) |
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static void | DebugArrow (Vector3 position, Vector3 direction, float duration=0, bool depthTest=true) |
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static void | DebugCapsule (Vector3 start, Vector3 end, Color color, float radius=1, float duration=0, bool depthTest=true) |
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static void | DebugCapsule (Vector3 start, Vector3 end, float radius=1, float duration=0, bool depthTest=true) |
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static void | DrawPoint (Vector3 position, Color color, float duration=2f, float scale=1.0f) |
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static void | DrawPoint (Vector3 position, float scale=1.0f) |
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static void | DrawBounds (Bounds bounds, Color color) |
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static void | DrawBounds (Bounds bounds) |
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static void | DrawLocalCube (Transform transform, Vector3 size, Color color, Vector3 center=default(Vector3)) |
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static void | DrawLocalCube (Transform transform, Vector3 size, Vector3 center=default(Vector3)) |
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static void | DrawLocalCube (Matrix4x4 space, Vector3 size, Color color, Vector3 center=default(Vector3)) |
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static void | DrawLocalCube (Matrix4x4 space, Vector3 size, Vector3 center=default(Vector3)) |
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static void | DrawCircle (Vector3 position, Vector3 up, Color color, float radius=1.0f) |
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static void | DrawCircle (Vector3 position, Color color, float radius=1.0f) |
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static void | DrawCircle (Vector3 position, Vector3 up, float radius=1.0f) |
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static void | DrawCircle (Vector3 position, float radius=1.0f) |
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static void | DrawCylinder (Vector3 start, Vector3 end, Color color, float radius=1.0f) |
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static void | DrawCylinder (Vector3 start, Vector3 end, float radius=1.0f) |
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static void | DrawCone (Vector3 position, Vector3 direction, Color color, float angle=45) |
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static void | DrawCone (Vector3 position, Vector3 direction, float angle=45) |
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static void | DrawCone (Vector3 position, Color color, float angle=45) |
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static void | DrawCone (Vector3 position, float angle=45) |
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static void | DrawArrow (Vector3 position, Vector3 direction, Color color) |
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static void | DrawArrow (Vector3 position, Vector3 direction) |
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static void | DrawCapsule (Vector3 start, Vector3 end, Color color, float radius=1) |
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static void | DrawCapsule (Vector3 start, Vector3 end, float radius=1) |
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static string | MethodsOfObject (System.Object obj, bool includeInfo=false) |
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static string | MethodsOfType (System.Type type, bool includeInfo=false) |
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