Commit 374d0102 authored by Robin Viellieber's avatar Robin Viellieber

Update README.md

parent ff70eb02
......@@ -45,7 +45,7 @@ In addition, Unity's computation is not that precise. Our collision response wou
The collision margin is added to the displacement correction of the constraint solving step of the collision constraint in the direction of the collision normal.
However, this collision margin may not have been chosen large enough to prevent the guidewire from slightly invading the blood vessel (not so critical) or, in the worst case, piercing the blood vessel (critical).
In either case, increasing the collision margin helps in preventing these cases. Decreasing the time step also helps, since the collision manifold is then smaller as the collision gets detected sooner.
Both the collision margin and the time step can be changed on the *Simulation* GameObject.
Both the collision margin and the time step can be changed on the *Simulation* GameObject. If the constraing solving steps need to be drastically reduced, it is recommend to increase the stiffness parameters of the constraints accordingly.
#### Performance
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